Kill Or Free Lorenzo Cabot

Lorenzo is a psycho. Cabot mentions after you kill him that the family's influence is the only thing that kept him off death row. If you're going to kill him, just help Cabot kill him in the cell. Kill or Free Lorenzo Cabot Killing Lorenzo nets you caps, and ask for more, after one week, Lorenzo's artifact gun Saving Lorenzo and killing the Cabot family will allow you to get Mysterious serumfrom Lorenzo, one at a time.

The easiest option would be to turn off all the generators and kill Lorenzo in the cell but in that case in order to get the magazine inside Lorenzo's cell, you would have to open the door after Lorenzo has died and Nick will dislike it, So here's what I did: After killing the raiders, I. Return back to Cabot House and Jack will be upset that the Sole Survivor set Lorenzo free, but the Sole Survivor can tell him that they killed Lorenzo and that they are sorry that they did so. Jack will give them 500 (or so) caps. After a week the player character can return and Jack will give them Lorenzo's. On one hand, his family has kept him in a ♥♥♥♥♥♥ little room for 400 years while draining his blood. So you could maybe justify freeing him. On the other hand, Lorenzo Cabot doesn't want to forgive his family, and we have no idea what is going on in 'his' mind.

Fallout 4 is full of tons of interesting side quests and adventures. It also has a few moments where the morality of your actions really comes into question. These two elements combine in the excellent mission “The Cabot House”. This multi-part side quest culminates in a truly difficult decision for the player, which can have a bit of a lasting impact on their Fallout 4 experience. Rather than walk through every step of The Cabot House mission, this guide will focus on just the end of it, which is really the only difficult and morally grey part. So, with full spoiler warning in place, here’s all the info to help you decide whether to kill or free Lorenzo in The Cabot House mission of Fallout 4.

After storming the Parsons State Insane Asylum, killing dozens of Raiders and reaching the basement, the player will be face-to-face with Lorenzo Cabot. The patriarch of the Cabot family has been imprisoned in this cell for over 400 years, with an alien artifact keeping him alive and supplying his children with a “Mysterious Serum” that has kept them alive. You now are faced with a choice though, do you trust Jack Cabot and kill his father, or do you set him free?

Fall Out For Kill Or Free Lorenzo Cabot

The consequences of each action are felt throughout Fallout 4. Morally you’ll have some trouble either way. It’s obvious that keeping Lorenzo locked up is wrong, but was there any other choice? Killing him will likely cause trouble with any companion you have with you, but the actions after might be far worse. Let’s break down exactly what happens with each choice.

If you kill Lorenzo, which you do by flipping the four switches on the walls, you head back to Cabot House with Jack where he give you about 500 caps. If you were kind to him throughout the mission, he will tell you to come back in a week. You can use sleep and wait to make the time pass faster if you need to, or just keep playing and let the week pass by. The mission will update once it has, so you’ll know when to head back.

Once there Jack will give you Lorenzo’s Artifact Gun, which is a Gamma Gun with a special modification. This gun does a decent amount of damage, but its true value is in the various effects of the modification. It can stagger enemies and will deal damage in different ways depending on certain factors. Overall there are better weapons out there, but it could be useful in a few situations.

Now, if you decide to free Lorenzo the mission becomes a whole other affair. Lorenzo will then ask if you wish to help him kill his family. Again, be careful what companion you have here as there’s a lot of morally grey actions going on. Whatever you tell Lorenzo here isn’t totally important, just head back to Cabot House for the rest of the mission.

Once there you are presented with the opportunity to switch allegiances once again. If you side with Jack and the rest of the Cabot family you’ll have a very tough fight against Lorenzo (use the Mysterious Serum you found at the asylum to make it much easier). At the end you’ll get the caps, but not the gun.

If you stick with Lorenzo you’ll assist in killing the Cabot family, which should be pretty easy, especially if you convince Edward to join your side. Once it’s over Lorenzo will give you about 500 caps and explain the new deal. At any time you can swing by the Cabot House to grab more Mysterious Serum. You can only ever have one vial at a time, which cannot be traded or sold. Once it’s used just head back and grab some more.

This serum gives you a huge Strength boost, as well as a ton of damage resistance and rad resistance. It could be pretty useful out in the wasteland of Fallout 4, so if you are willing to slaughter a not so innocent family this could be the best option. Just have Piper or Curie head to one of your settlements before the fighting begins.

The Secret of Cabot House
Quest data
LocationCabot House
Parsons State Insane Asylum
Given ByJack Cabot
RewardIf siding with Jack:

If siding with Lorenzo:

Technical
Editor IDMS09
Base ID00022a00
Related quests
previous:
Emogene Takes a Lover
leads to:
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The Secret of Cabot House is a quest that can be obtained in the Commonwealth in Fallout 4.

Synopsis

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Lorenzo

Walkthrough

  1. Meet Jack outside Parsons State Insane Asylum
  2. Help Jack reach his office
  3. Help Jack reach the basement
  4. Stop the raiders from freeing Lorenzo Cabot
  5. Kill or Free Lorenzo Cabot
    1. Killing Lorenzo nets you caps, and ask for more, after one week, Lorenzo's artifact gun
    2. Saving Lorenzo and killing the Cabot family will allow you to get Mysterious serum from Lorenzo, one at a time

Quest stages

StageStatusDescription
Meet Jack outside Parsons State Insane AsylumThere's been some kind of attack on Jack's facility at the Parsons State Insane Asylum. Jack and I are going to deal with it.
Help Jack reach his officeRaiders have overwhelmed Edward and the other guards and managed to get inside Parsons State Insane Asylum. Jack and I need to reach his office before the raiders completely overrun the facility.
Help Jack reach the basementWe found Edward badly wounded in Jack's office inside Parsons. He had shut down the elevator to the lower levels but the raiders have still managed to get to the basement where Jack's father Lorenzo is imprisoned. We need to stop them from freeing him.
Stop the raiders from freeing Lorenzo CabotJack and I reached the basement where his father Lorenzo is imprisoned. A group of raiders are close to freeing him from his cell. I need to stop them before it's too late.
Kill or Free Lorenzo CabotI did as Jack instructed and set the Abremalin generators to manual override so that Jack could flood Lorenzo's cell with lethal Zeta radiation.
Talk to Jack CabotLorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. As a reward for my help, Lorenzo has promised to supply me with serum made from his blood.

Fallout 4 Free Lorenzo Cabot

Fallout 4 quests
Main questsSole Survivor main questsWar Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions ·Dangerous Minds ·Shattered ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level ·Institutionalized
Institute main questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Brotherhood of Steel main questsReveille ·Fire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option (Brotherhood of Steel) ·A New Dawn
The Railroad main questsRoad to Freedom ·Tradecraft ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option (Railroad) ·Burning Cover
The Minutemen main questsWhen Freedom Calls ·Sanctuary ·The Sight ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option (Minutemen) ·With Our Powers Combined
Side questsMiscellaneous side questsBenign Intervention ·The Big Dig ·Confidence Man ·Curtain Call ·The Disappearing Act ·The Gilded Grasshopper ·Here There Be Monsters ·Long Time Coming ·Diamond City Blues ·The Devil's Due ·Emergent Behavior ·Human Error ·Kid in a Fridge ·Last Voyage of the USS Constitution ·Long Road Ahead ·Pull the Plug ·Special Delivery ·Emogene Takes a Lover ·The Secret of Cabot House ·The Silver Shroud ·Vault 81 ·Hole in the Wall ·Here, Kitty Kitty ·Short Stories ·The Marowski Heist
Institute side questsBuilding a Better Crop ·Plugging a Leak ·A House Divided
Brotherhood of Steel side questsThe Lost Patrol ·Duty or Dishonor ·A Loose End ·Getting Technical ·Blood Bank ·Reactor Coolant
The Railroad side questsBoston After Dark ·Memory Interrupted ·Butcher's Bill
Minutemen side questsThe First Step ·Raider Troubles ·Abernathy Farm: Retribution
Radiant questsPest Control: (location) ·Hypothesis ·Appropriation ·Reclamation: (location) ·Political Leanings ·Cleansing the Commonwealth ·Quartermastery ·Leading by Example ·Learning Curve ·Feeding the Troops ·Jackpot: (location) ·Concierge ·Weathervane ·Randolph Safehouse ·Variable Removal: (location) ·To the Mattresses ·Lost Soul: (location) ·A Clean Equation ·High Ground ·Kidnapping at (location) ·(location): Greenskins ·Clearing the Way for (location) ·Taking Point ·Ghoul Problem at (location) ·Rogue Courser at (location) ·Resettle Refugees at (location) ·Defend the artillery at (location) ·Stop the Raiding at (location) ·Kidnapped Trader at (location) ·Suspected Synth at (location) ·Water, Food, or Power
Freeform/Unmarked questsA New You ·Art Appreciation ·Botany Class ·Brother Against Brother ·The Cleaner ·Familiar Faces ·Fly Fishing ·Gun Run ·Hazardous Material ·MacCready for Action ·The Memory Den ·Nuka Cola Needs ·Order Up ·Prep School ·Public Knowledge ·Recruiting Hancock ·Tough Times ·Traffic Jam ·Trouble Brewin' ·Wedding Day
Add-on questsAutomatronA New Threat → Headhunting → Mechanical Menace → Restoring Order → Rogue Robot
Far HarborFar From Home → Walk in the Park → Where You Belong → Best Left Forgotten → The Way Life Should Be → Cleansing the Land (Reformation) → Close to Home

Living on the Edge: Blood Tide ·Safe Passage ·Hull Breach ·Rite of Passage ·The Hold Out ·Turn Back the Fog ·The Great Hunt
Acadian Ideals: The Arrival ·Hunting the Hunter ·Data Recovery ·The Price of Memory
What Atom Requires: Visions in the Fog ·The Heretic ·The Trial of Brother Devin ·Witch Hunt ·Ablutions

Workshop quests: Condensers Down ·Super Mutants in the Fog ·Trapper Attack ·Deadliest Catch
Vault-Tec WorkshopVault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88Power to the People → The Watering Hole → Vision of the Future → Lady Luck
Nuka-WorldAll Aboard → Taken for a Ride → An Ambitious Plan → The Grand Tour (Star Control ·High Noon at the Gulch ·Safari Adventure ·A World of Refreshment ·A Magical Kingdom) → Home Sweet Home (Claiming the Commonwealth) → Power Play (Cleaning House)Open Season

Cappy in the Haystack ·Precious Medals ·Trip to the Stars

A Goods Defense ·A Permanent Solution ·Amoral Combat ·Collaring Outside the Lines ·Taking Out the Trash ·Under the Collar ·Capture Settlement/Clear Out Settlement → Subdue Settlement/Shake Down Settlement
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement

Kill Or Free Lorenzo Cabot

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